Hi there...

Mini-zombies is a knock-off of Urban Dead but more open-ended in some ways and less in others.

Developers

Here's some stuff for developers. Since right now, everyone is a developer, it's the main page. I'm primarily developing it on my laptop and only just uploading now and then, for the time being.

http://perldesignpatterns.com/?ZombieGame has the API docs.
Source code, in /home/httpd/slowass.net/minizombies/, has a comment at the top with todo items listed in it. The todo and done comments are the most up-to-date status.
Development blog at http://slowass.net:1111/?message_id=1245809120. That has background on the thing, such as what I'm doing different, what works, and why.

Status

Mini-zombies game at http://slowass.net:20813

Pre-beta. There might be enough game logic there to play it, but it's being restarted rapidly (which minimally causes temporary outages), and in some regards, it's in debug mode (turns aren't currently throttled).

Done-ish:

Combat. Barricading. Map building and editing. Tile editing and placement. Basic game score. Character creation. Weapons. Weapons for attacking barricades, weapons for attacking other players/zombies. Infections (insideous). Graphical map combined with HTML/CSS map. That vijs thingie hooked up to the textareas so wizards can edit files (ask me and I'll make an empty file for you so you can put your stuff in there, or I can make an empty file for you to edit for your project.)

Some gameplay basics, like feeding groan, shoots ringing out, messages to the room (and perhaps a few non-blocked surrounding rooms), zombies going "Meh?", healthpacks, lockable doors...

Robot zombies to get the game started until/if a good concentration of real players shows up...

Todo:

More tiles, and tiles designed for the purpose of drawing building interiors and cityscapes. For now, the view is straight top down, which should make it easy.

Interesting areas. See the Wiki page for thoughts on making areas interesting, but it badly needs areas built.

Items. Items have a nice API. What's mostly needed is some creativity and energy for thinking of new items or just systematically stealing ideas from UD.

Some gameplay basics, like finding ammo to reload weapons with it, key for doors...

Gameplay tweaks.

A general purpose object tracer type of thing to explore the objects representing the game, let wizards call methods easily, dump methods defined in the various APIs, and so on.

Most of all, the game needs someone else, besides myself, to believe in it... my own conviction has gotten me a long way, but the more time I spend on this, the more doubt festers. I need someone to give me sanity checks, and tell me where my shit stinks. I've logged six or seven "days" (about 8 hour sessions) on it and got a lot done in that time -- calculatedly so, but getting mired down in the details also blinded me to my real progress.